AI Insights · Timothy · April 2024
Top 5 Sandbox-like Games Performance in Switzerland, Q1 2024
In Q1 2024, the top 5 sandbox-like games in Switzerland saw varying trends in downloads, revenue, and active users, as reported by Sensor Tower.
In the first quarter of 2024, the performance of the top 5 sandbox-like games on a unified platform in Switzerland showcased distinct trends in weekly downloads, revenue, and active users. Here’s a closer look at the data provided by Sensor Tower.
Roblox from Roblox Corporation experienced fluctuations in weekly revenue, starting at around $239K at the beginning of January and ending the quarter at approximately $138K. Weekly downloads were relatively stable, peaking at 7.1K in the first week of January and maintaining around 5K towards the end of March. The game’s weekly active users saw a slight decline from 318.6K in early January to 298.5K by the end of the quarter.
Minecraft by Mojang showed a modest increase in weekly revenue, starting at $10.4K and ending at $9.8K. Weekly downloads saw a significant drop from 1.5K in the first week of January to just 277 by the end of March. The weekly active users remained relatively stable, fluctuating between 50K and 60K throughout the quarter.
ZEPETO: Avatar, Connect & Live from NAVER Z Corporation had a relatively consistent performance in weekly revenue, starting at $2.7K and ending at around $1.9K. Weekly downloads remained steady, hovering around 700-900. The app’s weekly active users stayed fairly stable, averaging around 7.4K throughout the quarter.
One State RP・Life Simulator by ChillGaming saw a significant increase in weekly revenue, starting at approximately $1.1K in early January and peaking at $4.3K by the end of March. Weekly downloads showed notable growth, from just 56 in the first week to 770 in the last week of March. The game's weekly active users also increased, rising from 483 in early January to 1.9K by the end of the quarter.
Play Together by HAEGIN Co., Ltd. experienced a notable fluctuation in weekly revenue, starting at $8.9K in early January and ending at around $2.1K in late March. Weekly downloads were relatively low but showed some growth, from 108 in the first week to 130 by the end of March. The weekly active users remained low, starting and ending the quarter with around 274 and 364 users respectively.
For more detailed insights and analytics on the performance of these sandbox-like games, visit Sensor Tower.